Potence

From SBMWiki
Revision as of 14:51, 27 May 2017 by Ralph (Talk | contribs) (Created page with "''"Son, I'll punch you so hard that when someone pulls you out of the ground, they'll have to crown him King of England."'' - Vance St. Benedict, Cardinal of the Sabbat All v...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

"Son, I'll punch you so hard that when someone pulls you out of the ground, they'll have to crown him King of England." - Vance St. Benedict, Cardinal of the Sabbat

All vampires are capable of short bursts of preternatural strength, simply through the expenditure of blood.

Practitioners of the Potence discipline have tapped into the primal quality of their blood in order to make such strength permanent. The inhuman might of Potence is incredible and clearly supernatural. With this discipline, a vampire can easily break bones or shatter stone. Armor is meaningless to her, as are obstacles. Anything in her way will simply be demolished or hurled aside.

Each dot of Potence represents an additional increase to a character's physical strength, and each dot stacks with all other mechanical bonuses granted by other dots of this discipline. If your character has Vigor (Potence •••), she also has the bonuses granted by Prowess (Potence •) and Might (Potence ••), which she must possess to reach Vigor.

Potence powers are always active, and do not normally require Blood to activate. Some techniques and elder powers may require Blood or an action to activate; refer to each power for specifics. The Potence powers cannot be used outside of hand-to-hand and melee combat range, unless the power specifies that you can do so.

There is no standardized Potence test pool.

Focus [Strength]: Strength-focused characters who have at least 1 dot of Potence add +2 to all Brawl and Melee attack test pools.

• Prowess

Your blows achieve remarkable concussion, smashing through protective gear and shattering mortal bones with a single strike.

System: Your character's Brawl and Melee attacks are armor piercing. You ignore your opponents' armor bonuses.

•• Might

Your strength is clearly supernatural. You attack with mighty force, overwhelming your enemies with incredible blows.

System: When you succeed making a Brawl or Melee attack, your character automatically inflicts 2 points of damage.

Normal Success: Your character inflicts 2 points of damage at this level of Potence.

Exceptional Success: Your character inflicts 3 points of damage.

••• Vigor

With such monumental brawn, you can heft hundreds of pounds with ease, wielding enough power to crush metal support beams or knock over brick walls.

System: When making a Brawl or Melee attack, you gain a +5 bonus to determine whether or not the attack achieves an exceptional success.

•••• Intensity

This level of strength allows you to tow cars short distances, mangling iron and steel with ease. Your strikes deliver titanic damage to enemies unfortunate enough to stand in your way.

System: Any time you achieve an exceptional success with a Brawl or Melee attack, your character automatically inflicts 2 additional points of damage, rather than the standard 1 additional point she would normally inflict when she scores an exceptional success.

Normal Success: Your character inflicts 2 point of damage at this level of Potence.

Exceptional Success: Your character inflicts 4 points of damage, rather than the standard 3, when she scores an exceptional success.

••••• Puissance

The strength you can muster is monumental, leveling phenomenal amounts of force with each blow. Such power is beyond supernatural; it is the stuff of legend.

System: When you succeed making a Brawl or Melee attack, your character automatically inflicts 3 points of damage. This amount includes the extra damage granted by Might. Note that Intensity still adds an additional point of damage, but only when you achieve an exceptional success.

Normal Success: Your character inflicts 3 points of damage at this level of Potence.

Exceptional Success: Your character inflicts 5 points of damage, rather than 4 points. This amount reflects the bonus from Intensity.


Disciplines

Main Rules Page