Introduction to Core Systems

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Rules define the actions that characters can take in the universe they share — this is integral to the game. For the purpose of building dramatic tension, the Storyteller leverages game mechanics to determine the odds of the character succeeding in a challenge, and she then utilizes a randomizer (rock, paper, scissors) to adjudicate whether or not the character was successful in the challenge.

Roleplaying should not end merely because a challenge has begun. In fact, roleplaying keeps challenges dynamic and enjoyable, and helps the players avoid hard disputes. Experienced players can integrate a challenge into their roleplaying so seamlessly that outsiders don’t even know that anything unusual is going on.

Players should work together to educate each other on the rules and work with the Storyteller to create the most dynamic and enjoyable scene possible. Compromise and cooperation are the bywords of the game. Arguments over the rules can wreck both the momentum and the mood of a game. It is perfectly reasonable to present a calm argument to the presiding Storyteller, but her final decision should be accepted with grace and good sportsmanship in order to keep the game fun.

There are two types of challenges, static and opposed. Both types of challenges are resolved by running one or more tests. All challenges involve at least one test. Sometimes, you must perform more than one test to resolve a challenge.

• Static Challenges: tests performed against the Storyteller

• Opposed Challenges: tests performed against another player or an NPC

Tests are resolved by playing rock, paper, scissors.

• Rock: Beats scissors and ties with rock.

• Paper: Beats rock and ties with paper.

• Scissors: Beats paper and ties with scissors.

The player who loses the first test in a challenge may retest by spending a point of Willpower. You may retest any challenge type (Physical, Social, or Mental). The results of the second test are final.


Main Rules Page

Chapter 4: Introduction to Core Systems