Brujah

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“Might doesn't make right. Right makes might. Fuck it, I'm not going to waste my immortality compromising with the corrupt.” — Aligheri, Advocate of 8 Mile

Nickname: Rabble

Disciplines: Celerity, Potence, Presence

The vampires of Clan Brujah were once scholars and seekers of wisdom. They inspired the glory of ancient Carthage, a mighty city where mortals and vampires lived together in peace. However, Ventrue treachery and the armies of ancient Rome laid Carthage low and forever shattered the Brujah clan. Over the centuries, internal divides have shaken Clan Brujah to its core, changing the clan’s nature from stoic philosopher to passionate warrior. The Brujah are no longer the creatures they were in Carthage.

In modern nights, the Brujah are a fiery group of warriors, individualists, and rebels, driven to both success and failure by their tempestuous natures. They feel mortal passions more deeply than other vampires, and are prone to attack first and ask questions later. Members of this clan love a cause, and will eagerly act on anything they see as injustice. They come together in violent gatherings called rants, where they give passionate speeches, challenge rivals to personal combat, or drum up support for crusades against the status quo. They know best that the capacity for emotion can also be a dark path. Many Brujah are driven to frenzy and madness if they cannot control their passions.

Members of the Brujah clan are Embraced from many cultures, regions, and religions. The Brujah have never been selective — they choose childer based on an individual’s drive and desire to right wrongs. When it comes to fitting in with the modern world, Brujah do it better than most vampires. They easily adopt styles of rebellion: shaved heads, motorcycles, rivets, leather jackets, or t-shirts with rude slogans.

Organization: Brujah with experience tend to be inspirations to their clanmates, but a member is expected to prove her worth rather than turning to her elders to solve problems, so clan hierarchy is loose at best. Brujah tend to group themselves into philosophical factions, often claiming to be Idealists, Individualists, or Iconoclasts. Iconoclasts are passionate about tearing down society and building something new, while Idealists prefer to solve society’s problems rather than start completely over. Individualists are more reclusive, working on a person-by-person basis instead of concentrating on society as a whole.

Clan Weakness: Brujah are highly emotional, and have great trouble controlling the wrath of their Beasts. Their difficulty to resist frenzy is increased by 2.

Clan Merits: Brujah may purchase any of the following Brujah-only merits.

  • Brotherhood (1 point merit): You gain a bonus when fighting alongside other Brujah.
  • Burning Wrath (2 point merit): You can inflict aggravated damage with your fists.
  • Scourge of Alecto (3 point merit): You can incite the Beast of anyone who attempts to ignore your Awe or Majesty.
  • True Brujah

The Clans

Main Rules Page