In Character Lexicon

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• Advocate: A new term for the leader of an Anarch city or small territory; see also Baron

• Amaranth: an ancient term for diablerie

• Anarch: a member of the Anarch Movement

• Anarch Movement, the: a sect of vampires who reject the social structures of the Camarilla and Sabbat. They are technically part of Camarilla society, but bound to only one Tradition: that of the Masquerade.

• Ancilla: a vampire of the 9th or 10th Generations, usually between 100 and 300 years past the Embrace

• Antediluvian: a vampire of the 3rd Generation, a founder of one of the great vampire clans

• antitribu: A member of the Sabbat of a clan other than Lasombra and the Tzimisce

• Archbishop: The leader of a Sabbat city or small territory

• Archon: An authority figure in the Camarilla; an individual empowered by a Justicar

• Baron: The traditional term for the leader of an Anarch city or small territory; see also Advocate

• Beast, the: a primitive, instinctive and monstrous urge that feels near-sentient and delights in evil actions; innate to the vampiric condition

• Black Hand: The militant, special operations force of the Sabbat

• blood bond: the use of the addictive power of vampire blood to exert supernatural control over another

• Book of Nod: a compilation of legends about the origins of vampires and the activities of ancient clan founders, used by the Sabbat as a basis for their sect’s religion

• Caine: Mythically, the first vampire; most vampires believe all clans and lineages descend from him

• Cainite: a term used to refer to vampires during the Dark Ages; now primarily used by the Sabbat

• Cainite Heresy: the philosophical belief that vampires were purposefully created by God to command mortals, ruling over the kine as judges, protectors, and kings

• Caitiff: a thin-blooded vampire whose blood does not belong to nor demonstrates qualities inherent to any of the great clans

• Camarilla: the largest sect of vampires, members of the Camarilla follow six Traditions, and structure themselves much like feudal monarchies

• childe: A vampire created by the Embrace; a sire creates a childe

• Code of Milan, the: A set of principles followed by members of the Sabbat, emphasizing the duality of freedom and loyalty

• coterie: a group of allied vampires; vampires often keep membership in a coterie a secret, to better hide their alliances

• diablerie: the act of consuming another vampire’s soul in order to gain a portion of that vampire’s power; diablerie is extremely addictive and unpredictable

• domitor: a vampire who creates and maintains control over a ghoul

• Elder, Pretender: a vampire of the 8th Generation, usually between 200 and 500 years past the Embrace

• Elder, Master: a vampire of the 7th Generation, usually between 350 and 600 years past the Embrace

• Elder, Luminary: a vampire of the 6th Generation, usually more than 500 years old past the Embrace

• Elysium: a revered location, usually with great historical or artistic worth, formally designated as a place where vampires can gather in peace

• Embrace, the: the deliberate act of creating a new vampire

• End Times, the: an apocalyptic vampire legend predicting the return of the Antediluvians, and the end of the world; also known as Gehenna

• feeding: the act of consuming blood

• Final Death: the moment when a vampire is permanently destroyed, no longer undead

• fledgling: a newly-created vampire, a very young vampire

• frenzy: a vampire’s loss of control over the Beast, resulting in a brief period of instinctual animalistic behavior

• ghoul: a mortal who has drunk vampire blood, gaining a small portion of supernatural power

• Gehenna: an apocalyptic vampire legend predicting the return of the Antediluvians and the end of the world; another term for the End Times

• Golconda: a legendary state of enlightenment, subject of great mystery and secret lore

• haven: the secure place a vampire has established where she can sleep safely during the day

• Humanity: the most common form of vampiric Morality, Humanity measures a vampire’s empathy and helps retain control over the Beast

• Justicar: One of the highest authorities of the Camarilla; each Justicar is selected from and represents one of the pillar clans of that sect

• Jyhad, the: the subtle war waged among vampires of different generations, in which elders use younger vampires as pawns

• Kindred: a term used to refer to vampires, most commonly used by the Camarilla. The term references the shared ties of blood from sire to childe, and between the clans.

• kine: a term used by vampires to describe humans

• Kiss, the: the act of biting another creature in order to drink blood, an act which usually causes feelings of ecstasy and pleasure in the victim

• libertas: A term used by the Anarchs, meaning enlightened independence

• lick: A vulgar term for a vampire; more prevalent in use among the Sabbat

• Neonate: a vampire of the 11th, 12th or 13th Generations, usually between 1 and 200 years past the Embrace

• Path of Enlightenment: a type of vampire Morality other than Humanity, often espousing monstrous values

• progeny: another term for a vampire’s childe

• Prince: The leader of a Camarilla city or small territory

• Promise, the: A specific bargain made between the Giovanni clan and the Camarilla in 1958

• Regent: the foremost authority of the Sabbat; its singular leader, said to be governing at the will of Caine

• regnant: a vampire who has enslaved another vampire with a blood bond

• Roads: a term used to refer to the Paths of Enlightenment, used during the Dark Ages

• Sabbat: a sect of vampires that revere the mythological first vampire, Caine, and revel in their inhuman and monstrous natures; also known as the “Sword of Caine” and the “Church of the Dark Father”

• sect: a large group of vampires espousing a common set of cultural and political values

• sire: a vampire who has created another vampire via the Embrace

• Suspire: a moment of utter enlightenment; the final test in a vampire’s centuries-long attempt to reach Golconda

• symbel: a nonviolent contest, pitting vampires’ reputations against their ability to win a duel, succeed at a task, or overcome a challenge

• thrall: an individual controlled via the blood bond

• Treaty of Thorns, the: a treaty made between the Anarch Movement and the Camarilla at the end of the Anarch Revolt. Those who rejected this treaty went on to form the Sabbat.

• Traditions, the: A set of six laws followed by vampires of the Camarilla; the Traditions emphasize secrecy from mortals and obedience to one’s elders

• Vaulderie: A ritual practiced by the Sabbat to shatter the power of the blood bond and to cement pack loyalty

• vitae: a vampiric term for blood

• wassail: a permanent state of violent frenzy; the result of a vampire’s final, utter loss of control to the Beast


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