Step Seven: Assign Initial Disciplines

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Step Seven: Assign Initial Disciplines

Disciplines are supernatural powers granted by the Embrace. These disciplines are the stuff of legend, and over the centuries they have been the foundation of numerous vampiric myths. Vampires can turn into bats and wolves, they can move faster than the blink of an eye, they can lift cars, and they can take incredible damage while suffering no harm. They are majestic and inspiringly beautiful, with shadows that move at their unspoken commands. They can trick mortal minds into holding false memories or move among us completely unseen.

Fueled by blood and will, disciplines are the hallmarks of a true vampire. Young vampires may command a few powers, while ancient and fearsome vampires have mastered a significant number of disciplines through hundreds of years of experience and practice.

Every vampire has a set of disciplines that are “in-clan,” or native to their clan’s blood. Other clans’ disciplines are harder to learn, and are considered “out-of-clan.” Learning out-of-clan disciplines requires a vampiric teacher whose blood naturally supports those specific powers. A vampire must drink a point of Blood from her teacher in order to learn the 1st dot of a discipline that is not native to her own blood.

Disciplines at Creation

During character creation, a player assigns 4 dots of disciplines in the following manner:

• Assign 2 dots to a single in-clan discipline.

• Assign 1 dot in each of your character’s remaining two in-clan disciplines.

During character creation you may choose to purchase additional dots of disciplines, both in-clan and out-of-clan. Your character does not need a teacher* for these purchases. For out-of-clan disciplines, you are limited to 3 dots, and you may only select common out-of-clan disciplines.

When you finish creating your character, the Storyteller may assign a lump sum of XP, based on the chronicle’s overall power level and the character’s background. Speak to your Storyteller to determine if she requires you to have background ties with other characters in the game, representing your character’s teachers, for any additional dots of out-of-clan disciplines you wish to purchase with this XP.

For more information about disciplines, see here:

Disciplines


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