In Character Lexicon
• Advocate: A new term for the leader of an Anarch city or small territory; see also Baron
• Amaranth: an ancient term for diablerie
• Anarch: a member of the Anarch Movement
• Anarch Movement, the: a sect of vampires who reject the social structures of the Camarilla and Sabbat. They are technically part of Camarilla society, but bound to only one Tradition: that of the Masquerade.
• Ancilla: a vampire of the 9th or 10th Generations, usually between 100 and 300 years past the Embrace
• Antediluvian: a vampire of the 3rd Generation, a founder of one of the great vampire clans
• antitribu: A member of the Sabbat of a clan other than Lasombra and the Tzimisce
• Archbishop: The leader of a Sabbat city or small territory
• Archon: An authority figure in the Camarilla; an individual empowered by a Justicar
• Baron: The traditional term for the leader of an Anarch city or small territory; see also Advocate
• Beast, the: a primitive, instinctive and monstrous urge that feels near-sentient and delights in evil actions; innate to the vampiric condition
• Black Hand: The militant, special operations force of the Sabbat
• blood bond: the use of the addictive power of vampire blood to exert supernatural control over another
• Book of Nod: a compilation of legends about the origins of vampires and the activities of ancient clan founders, used by the Sabbat as a basis for their sect’s religion
• Caine: Mythically, the first vampire; most vampires believe all clans and lineages descend from him
• Cainite: a term used to refer to vampires during the Dark Ages; now primarily used by the Sabbat
• Cainite Heresy: the philosophical belief that vampires were purposefully created by God to command mortals, ruling over the kine as judges, protectors, and kings
• Caitiff: a thin-blooded vampire whose blood does not belong to nor demonstrates qualities inherent to any of the great clans
• Camarilla: the largest sect of vampires, members of the Camarilla follow six Traditions, and structure themselves much like feudal monarchies
• childe: A vampire created by the Embrace; a sire creates a childe
• Code of Milan, the: A set of principles followed by members of the Sabbat, emphasizing the duality of freedom and loyalty
• coterie: a group of allied vampires; vampires often keep membership in a coterie a secret, to better hide their alliances
• diablerie: the act of consuming another vampire’s soul in order to gain a portion of that vampire’s power; diablerie is extremely addictive and unpredictable
• domitor: a vampire who creates and maintains control over a ghoul
• Elder, Pretender: a vampire of the 8th Generation, usually between 200 and 500 years past the Embrace
• Elder, Master: a vampire of the 7th Generation, usually between 350 and 600 years past the Embrace
• Elder, Luminary: a vampire of the 6th Generation, usually more than 500 years old past the Embrace
• Elysium: a revered location, usually with great historical or artistic worth, formally designated as a place where vampires can gather in peace
• Embrace, the: the deliberate act of creating a new vampire
• End Times, the: an apocalyptic vampire legend predicting the return of the Antediluvians, and the end of the world; also known as Gehenna
• feeding: the act of consuming blood
• Final Death: the moment when a vampire is permanently destroyed, no longer undead
• fledgling: a newly-created vampire, a very young vampire
• frenzy: a vampire’s loss of control over the Beast, resulting in a brief period of instinctual animalistic behavior
• ghoul: a mortal who has drunk vampire blood, gaining a small portion of supernatural power
• Gehenna: an apocalyptic vampire legend predicting the return of the Antediluvians and the end of the world; another term for the End Times
• Golconda: a legendary state of enlightenment, subject of great mystery and secret lore
• haven: the secure place a vampire has established where she can sleep safely during the day
• Humanity: the most common form of vampiric Morality, Humanity measures a vampire’s empathy and helps retain control over the Beast
• Justicar: One of the highest authorities of the Camarilla; each Justicar is selected from and represents one of the pillar clans of that sect
• Jyhad, the: the subtle war waged among vampires of different generations, in which elders use younger vampires as pawns
• Kindred: a term used to refer to vampires, most commonly used by the Camarilla. The term references the shared ties of blood from sire to childe, and between the clans.
• kine: a term used by vampires to describe humans
• Kiss, the: the act of biting another creature in order to drink blood, an act which usually causes feelings of ecstasy and pleasure in the victim
• libertas: A term used by the Anarchs, meaning enlightened independence
• lick: A vulgar term for a vampire; more prevalent in use among the Sabbat
• Neonate: a vampire of the 11th, 12th or 13th Generations, usually between 1 and 200 years past the Embrace
• Path of Enlightenment: a type of vampire Morality other than Humanity, often espousing monstrous values
• progeny: another term for a vampire’s childe
• Prince: The leader of a Camarilla city or small territory
• Promise, the: A specific bargain made between the Giovanni clan and the Camarilla in 1958
• Regent: the foremost authority of the Sabbat; its singular leader, said to be governing at the will of Caine
• regnant: a vampire who has enslaved another vampire with a blood bond
• Roads: a term used to refer to the Paths of Enlightenment, used during the Dark Ages
• Sabbat: a sect of vampires that revere the mythological first vampire, Caine, and revel in their inhuman and monstrous natures; also known as the “Sword of Caine” and the “Church of the Dark Father”
• sect: a large group of vampires espousing a common set of cultural and political values
• sire: a vampire who has created another vampire via the Embrace
• Suspire: a moment of utter enlightenment; the final test in a vampire’s centuries-long attempt to reach Golconda
• symbel: a nonviolent contest, pitting vampires’ reputations against their ability to win a duel, succeed at a task, or overcome a challenge
• thrall: an individual controlled via the blood bond
• Treaty of Thorns, the: a treaty made between the Anarch Movement and the Camarilla at the end of the Anarch Revolt. Those who rejected this treaty went on to form the Sabbat.
• Traditions, the: A set of six laws followed by vampires of the Camarilla; the Traditions emphasize secrecy from mortals and obedience to one’s elders
• Vaulderie: A ritual practiced by the Sabbat to shatter the power of the blood bond and to cement pack loyalty
• vitae: a vampiric term for blood
• wassail: a permanent state of violent frenzy; the result of a vampire’s final, utter loss of control to the Beast