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  • 16:26, 27 May 2017 (diff | hist) . . (+4,345). . N Blood Bond(Created page with "== Blood Bond == Vampire blood is an aphrodisiac, more addictive than any other substance known to man. It provides false emotions and affects both mortals and other vampires...") (current)
  • 16:26, 27 May 2017 (diff | hist) . . (+3,824). . N Blood(Created page with "== Blood == Blood is life. To sustain her immortality, a vampire must periodically consume blood, preferably that of humans. Some penitent vampires eke out a pale existence d...") (current)
  • 16:26, 27 May 2017 (diff | hist) . . (+4,310). . N The Embrace(Created page with "== A Mortal’s Embrace == New vampires are created, or “sired,” by a process called the Embrace. Vampires rarely sire impulsively; after all, another predator means more...") (current)
  • 16:25, 27 May 2017 (diff | hist) . . (+14,154). . N Playing a Ghoul(Created page with "== Playing a Ghoul == A ghoul is a mortal who has fed upon vampire blood, altering her body and giving her newfound power. This power comes at a cost of a certain amount of f...") (current)
  • 16:25, 27 May 2017 (diff | hist) . . (+6,045). . N Playing a Vampire(Created page with "A fledgling vampire must learn the limits of her existence in short order, because the World of Darkness is a cold, cruel place, filled with dangers. Games such as Mind’s Ey...")
  • 16:25, 27 May 2017 (diff | hist) . . (+6,839). . N The Flow of Time: Converting Real time to Dramatic Units(Created page with "== The Flow of Time: Converting Real Time into Dramatic Units == Playing Mind’s Eye Theatre is like being in a movie. You and your friends are the characters, but there is...") (current)
  • 16:25, 27 May 2017 (diff | hist) . . (+4,860). . N Willpower(Created page with "== Willpower == The Willpower mechanic depicts the character’s inner drive, competence, and spiritual strength. We measure Willpower both by its permanent rating and as tem...") (current)
  • 16:24, 27 May 2017 (diff | hist) . . (+16,857). . N Health and Damage(Created page with "== Health and Damage == Every character has at least 9 health levels, divided among three wound track categories: Healthy, Injured, and Incapacitated. When your character tak...") (current)
  • 16:24, 27 May 2017 (diff | hist) . . (+16,121). . N Mass Combat(Created page with "== Mass Combat == ''“It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.”'' —Voltaire Mind’...") (current)
  • 16:24, 27 May 2017 (diff | hist) . . (+2,921). . N Noticing Attacks(Created page with "== Noticing Attacks == All characters understand that gunshots and bolts of flame are dangerous, but not all attacks are violent or obvious. Subtle attacks often go unnoticed...") (current)
  • 16:23, 27 May 2017 (diff | hist) . . (+6,132). . N Combat Maneuvers(Created page with "A combat maneuver is a fighting move that can give you a brief edge against your opponent. When you want to do something tricky or launch an attack that does more than simply...") (current)
  • 16:23, 27 May 2017 (diff | hist) . . (+2,665). . N Types of Attacks(Created page with "== Test Pools == Complex scenarios allow for a number of different attack types. By default, a successful attack inflicts 1 point of normal damage. If you score an exceptiona...") (current)
  • 16:23, 27 May 2017 (diff | hist) . . (+14,993). . N Complex Scenarios (Combat)(Created page with "''“The Devil can cite scripture for his purpose.” — William Shakespeare, The Merchant of Venice'' Combat in Mind’s Eye Theatre is thematic and cinematic rather than h...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+11,776). . N Opposed Challenges(Created page with "== Opposed Challenges == Opposed challenges resolve interpersonal conflicts between two player-characters or non-player characters (NPCs) with different goals. An opposed cha...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+7,095). . N Static Challenges(Created page with "Static Challenges A static challenge is used to resolve simple scenarios that do not involve another character. Some examples of scenarios that might be adjudicated this way...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+2,289). . N Introduction to Core Systems(Created page with "Rules define the actions that characters can take in the universe they share — this is integral to the game. For the purpose of building dramatic tension, the Storyteller le...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+4,480). . N Stock NPCs(Created page with "''“Do not fear weapons, magic, or strategy. Fear desperation.”'' — “Blackjack” Jones, werewolf Vampires are not the only predators in the World of Darkness. Other...")
  • 16:21, 27 May 2017 (diff | hist) . . (+7,061). . N In Character Lexicon(Created page with "• Advocate: A new term for the leader of an Anarch city or small territory; see also Baron • Amaranth: an ancient term for diablerie • Anarch: a member of the Anarch M...") (current)
  • 16:21, 27 May 2017 (diff | hist) . . (+4,126). . N Terminology(Created page with "Here’s a glossary of words and terms that may be new to you if you have never before experienced Mind’s Eye Theatre: Vampire The Masquerade. • aggravated damage: injury...") (current)
  • 16:20, 27 May 2017 (diff | hist) . . (0). . Sabbat Setting Merits and Flaws(Sabbat Morality Merits) (current)
  • 16:20, 27 May 2017 (diff | hist) . . (+9,214). . N Sabbat Setting Merits and Flaws(Created page with "= Sabbat Morality Merits = ''' BAM NOTE: These Merits and Flaws are not generally availiable to PC concepts without explict permission from the Storyteller. ''' == Common Pa...")
  • 16:19, 27 May 2017 (diff | hist) . . (-84). . Anarch Setting Merits and Flaws(Tech Junkie (2 point merit))
  • 16:19, 27 May 2017 (diff | hist) . . (+10,430). . N Anarch Setting Merits and Flaws(Created page with "= Setting-Specific Merits = ''' BAM NOTE: These Merits and Flaws are not generally availiable to PC concepts without explict permission from the Storyteller. ''' == Dauntles...")
  • 16:19, 27 May 2017 (diff | hist) . . (-7,581). . SBM Implementation Rules(Mechanical Changes:)
  • 16:18, 27 May 2017 (diff | hist) . . (-65). . SBM Implementation Rules(Setting Notes)
  • 16:18, 27 May 2017 (diff | hist) . . (+11,478). . N SBM Implementation Rules(Created page with "== Rarity Adjustments: Clans == The clan rarity system is designed to reflect the population numbers of various clans in the Camarilla setting on a chronicle scale. The appear...")
  • 16:17, 27 May 2017 (diff | hist) . . (0). . Main Rules Page(Chapter 3: Reference)
  • 16:15, 27 May 2017 (diff | hist) . . (+5,767). . N Step Ten: Finishing Touches(Created page with "== Step Ten: Finishing Touches == Once you have spent your initial XP, your character is complete. It is now time to write down your character’s derived qualities. These ar...") (current)
  • 16:15, 27 May 2017 (diff | hist) . . (+1,638). . N XP Chart(Created page with "== XP Chart == The costs for improving attributes, backgrounds, skills, merits, and disciplines are the same for both earned and initial XP. Generation Item Cost {| ! All |...") (current)
  • 16:15, 27 May 2017 (diff | hist) . . (+4,756). . N Step Nine: Spending XP(Created page with "== Step Nine: Spending XP == To spend XP, speak with a staff person. XP Purchases can be made during check-in, after game-down, or after game-up but before beginning play; XP...") (current)
  • 16:14, 27 May 2017 (diff | hist) . . (+6,485). . N Camarilla Setting Merits and Flaws(Created page with "= Setting-Specific Merits = == Antiquities (1 point merit) == Either you’ve been undead long enough to have collected a veritable storehouse of antique odds and ends, or y...")
  • 16:12, 27 May 2017 (diff | hist) . . (+35,017). . N General Flaws(Created page with "== General Flaws == ''“Hatred, too, is an art.”'' — Jean-Marc d’Harfleur, Toreador Archon The following flaws may be purchased by characters of any clan. == Addicti...") (current)
  • 16:11, 27 May 2017 (diff | hist) . . (-24). . Clan-Specific Merits
  • 16:10, 27 May 2017 (diff | hist) . . (-24). . General Merits(current)
  • 16:10, 27 May 2017 (diff | hist) . . (-663). . Morality Merits(current)
  • 16:09, 27 May 2017 (diff | hist) . . (+30,363). . N Morality Merits(Created page with "== Morality Merits == Some vampires forgo the petty mortal concerns embodied by the concept of Humanity. These vampires reason that since they are no longer human, they have...")
  • 16:09, 27 May 2017 (diff | hist) . . (-114). . General Merits(Personal Masquerade (1 point merit))
  • 16:09, 27 May 2017 (diff | hist) . . (-67). . General Merits(Reputation (2 point merit))
  • 16:08, 27 May 2017 (diff | hist) . . (+28,318). . N General Merits(Created page with "== General Merits == ''“There are only two things in this world: fear and love. Choose one, and you deny the other. It is an ugly choice … but it is the only one with mea...")
  • 16:07, 27 May 2017 (diff | hist) . . (+48,871). . N Clan-Specific Merits(Created page with " == Clan-Specific Merits == Each clan has a list of merits that are available only to vampires Embraced into that clan. These merits are not available to adopted members, all...")
  • 16:02, 27 May 2017 (diff | hist) . . (+16,383). . N Merits and Flaws(Created page with "== Overview == Clan-Specific Merits General Merits Morality Merits General Flaws * Camarilla Setting Merits and Flaws * Anarch Setting Merits and F...") (current)
  • 16:02, 27 May 2017 (diff | hist) . . (+1,466). . N Step Eight: Choose Merits and Flaws(Created page with "== Step Eight: Choose Merits and Flaws == == Merits == Merits are special abilities or advantages that are rare or unique in the general vampire population. Each merit has...") (current)
  • 16:01, 27 May 2017 (diff | hist) . . (+37,799). . N Techniques(Created page with "''“You like latin, old man? How’s this for latin: Quid pro quo.”'' — Smiling Jack Techniques aren’t disciplines; each technique is a learned methodology that integr...") (current)
  • 16:00, 27 May 2017 (diff | hist) . . (+58,078). . N Elder Powers(Created page with "''“The Roman scholar, Seneca, was incorrect. Unjust dominion can be eternal.”'' — Hardestadt the Elder Elder vampires have vitae so thick and potent that it can support...") (current)
  • 16:00, 27 May 2017 (diff | hist) . . (+42,898). . N Thaumaturgy Rituals(Created page with "''“Intelligence is power. It is the flame behind innovation, a light that shows the path to the future. Without the efforts of the mind, the world is lost.”'' — Myrsus i...") (current)
  • 16:00, 27 May 2017 (diff | hist) . . (+7,212). . N The Path of Weather Mastery(Created page with "Tales have long been told of wizards who could control the weather. The powers of this path are said to predate the Tremere clan by several centuries, as the sorcerers of the...") (current)
  • 15:59, 27 May 2017 (diff | hist) . . (+6,756). . N The Path of Technomancy(Created page with "''“Ignore those withered bastards. Magic isn’t a matter of rambling, posturing, chanting, or dancing around naked. It’s here and now, wires and will, algorithms and abst...") (current)
  • 15:59, 27 May 2017 (diff | hist) . . (+6,946). . N The Movement of the Mind(Created page with "Practitioners of Movement of the Mind have mystically trained themselves to telekinetically move, push, or grab objects and even people. If you can see a target, you can lift...") (current)
  • 15:59, 27 May 2017 (diff | hist) . . (+7,339). . N The Lure of Flames(Created page with "''“Magic is an oath. With each spell, you swear yourself into service. With each ritual, you bind yourself more and more irrevocably to its law.”'' — Jayakar Dristi Bopa...") (current)
  • 15:58, 27 May 2017 (diff | hist) . . (+8,844). . N The Path of Elemental Mastery(Created page with "''“Fear is fertile soil for magic, one whose bountiful harvest is obedience and supplication. One merely needs to know when to turn the earth and reveal the darkness beneath...") (current)

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