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  • 10:55, 23 September 2017 (diff | hist) . . (+932). . List of Status Traits(current)
  • 00:40, 27 June 2017 (diff | hist) . . (+7). . List of Status Traits(Loyal (fleeting))
  • 00:38, 27 June 2017 (diff | hist) . . (+7). . List of Status Traits(Acclaimed (fleeting))
  • 00:36, 27 June 2017 (diff | hist) . . (+7). . List of Status Traits(Noble (abiding))
  • 18:51, 25 June 2017 (diff | hist) . . (-3). . List of Status Traits(Disgraced (negative))
  • 23:19, 19 June 2017 (diff | hist) . . (+73). . SBM Implementation Rules
  • 18:29, 27 May 2017 (diff | hist) . . (+10). . List of Status Traits
  • 18:29, 27 May 2017 (diff | hist) . . (+286). . List of Status Traits
  • 18:27, 27 May 2017 (diff | hist) . . (+3,163). . List of Status Traits(Ascendant, Authority, Sovereign Inner Circle, Justicar, or Imperator, Prince, or Seneschal (if the Prince isn't there.))
  • 17:16, 27 May 2017 (diff | hist) . . (+9,460). . List of Status Traits
  • 17:10, 27 May 2017 (diff | hist) . . (0). . Main Rules Page(Chapter 8: Status and Camarilla Politics) (current)
  • 17:09, 27 May 2017 (diff | hist) . . (-91). . Station and Status in the Ivory Tower(current)
  • 17:08, 27 May 2017 (diff | hist) . . (-369). . Status and Vampire Society(current)
  • 17:06, 27 May 2017 (diff | hist) . . (+15,335). . N List of Status Traits(Created page with "=Abiding Status Traits= ==Authority (abiding)== You enjoy complete control over your jurisdiction. You may issue praise and respect, or command punishment – corporal or ca...")
  • 17:02, 27 May 2017 (diff | hist) . . (+496). . N Patrons(Created page with "A vampire who awards status to another is lending her name and reputation as a patron to the vampire who receives such a gift. As long as the recipient holds this status, she...") (current)
  • 17:02, 27 May 2017 (diff | hist) . . (+1). . Main Rules Page(Chapter 8: Status and Camarilla Politics)
  • 17:02, 27 May 2017 (diff | hist) . . (+12). . Main Rules Page(Chapter 8: Status and Camarilla Politics)
  • 17:01, 27 May 2017 (diff | hist) . . (0). . Status and Vampire Society(Fleeting Status)
  • 17:00, 27 May 2017 (diff | hist) . . (0). . Status and Vampire Society(Fleeting Status)
  • 16:59, 27 May 2017 (diff | hist) . . (0). . Status and Vampire Society(Abiding Status)
  • 16:59, 27 May 2017 (diff | hist) . . (+24). . Status and Vampire Society
  • 16:57, 27 May 2017 (diff | hist) . . (+16,592). . N Status and Vampire Society(Created page with "''“Remember, young one. Words are knives, and fangs hide behind every smile.”'' — Madame Guil The Embrace is a murderous act. A mortal is transformed into a vampire wit...")
  • 16:51, 27 May 2017 (diff | hist) . . (+59). . Main Rules Page(Chapter 8: Status and Camarilla Politics)
  • 16:49, 27 May 2017 (diff | hist) . . (+725). . N Jurisdiction(Created page with " Unless otherwise stated, all uses of status (passive bonuses or active expenditures) must target characters who have been within the jurisdiction of the individual expending...") (current)
  • 16:48, 27 May 2017 (diff | hist) . . (+2,484). . N Status Bans(Created page with "Vampire sects are judgmental institutions, with very strong ideals of right, wrong, and “appropriate.” To maintain the status quo, each sect recognizes certain status bans...") (current)
  • 16:47, 27 May 2017 (diff | hist) . . (+5,180). . N The Symbel(Created page with "A vampire’s Beast always seeks to exert dominance over others. It will encourage and entice a vampire to demonstrate her superiority through confrontation of any kind, wheth...") (current)
  • 16:47, 27 May 2017 (diff | hist) . . (+3,097). . N Station and Status in the Ivory Tower(Created page with "''(Please note this is from the BNS book, and has not yet been edited to fit BAMverse)'' Individuals rise through the Camarilla’s ranks based on patronage, merit, and sup...")
  • 16:46, 27 May 2017 (diff | hist) . . (+12,429). . N Prestation and the Ivory Tower(Created page with "''(Please note this is from the BNS book, and has not yet been edited to fit BAMverse)'' ''“There is no power without price.”'' — Ignatius Insolens, Tremere Regent o...") (current)
  • 16:46, 27 May 2017 (diff | hist) . . (+50,588). . N Courtesies and Intrigues: Domain Law, Customs, and Interpretations(Created page with "A Prince has the right to interpret how the Traditions will be enforced within her domain. These interpretations are often treated as lesser traditions and are referred to as...") (current)
  • 16:45, 27 May 2017 (diff | hist) . . (+14,165). . N The Traditions(Created page with "''(Please note this is from the BNS book, and has not yet been edited to fit BAMverse)'' ''“Tacitus was fond of saying that ‘In a state where corruption abounds, laws mu...") (current)
  • 16:44, 27 May 2017 (diff | hist) . . (+28,688). . N Domain Positions: The Foundation of the Camarilla(Created page with "The backbone of the Camarilla is the strength of domains and the Princes that rule them. The Justicars argue that the Tradition of Masquerade justifies their ever-increasing a...") (current)
  • 16:44, 27 May 2017 (diff | hist) . . (+14,034). . N Architecture of the Ivory Tower(Created page with "''“A king is born, lives, rules, and dies. Only Kindred dominion survives the passage of time.”'' — Lucinde, Ventrue Justicar The Camarilla is, theoretically, a federa...") (current)
  • 16:42, 27 May 2017 (diff | hist) . . (+2,386). . N Example Items(Created page with "These are some examples of simple equipment that can be found in the World of Darkness. By expending the appropriate downtime actions, crafting, or otherwise taking reasonable...") (current)
  • 16:41, 27 May 2017 (diff | hist) . . (+5,776). . N Miscellaneous Gear(Created page with "== Miscellaneous Gear == Miscellaneous gear is non-combat equipment that may be used in other types of opposed challenges. This category of equipment includes items such as m...") (current)
  • 16:35, 27 May 2017 (diff | hist) . . (+3,526). . N Protective Gear(Created page with "== Protective Gear / Armor == Unless otherwise modified by its equipment qualities, protective gear (or “armor”) provides no bonuses or advantages. A character can only w...") (current)
  • 16:34, 27 May 2017 (diff | hist) . . (+8,357). . N Ranged Weapons(Created page with "== Ranged Weapons == Unless otherwise modified by its equipment qualities, a ranged weapon requires one hand to wield and inflicts 2 points of normal damage. Ranged weapons m...") (current)
  • 16:34, 27 May 2017 (diff | hist) . . (+6,543). . N Melee Weapons(Created page with "== Melee Weapons == Unless otherwise modified by its equipment qualities, a melee weapon requires one hand to wield and inflicts 1 point of normal damage. Most melee weapons...") (current)
  • 16:34, 27 May 2017 (diff | hist) . . (+3,179). . N Items cards(Created page with "== Props, Weapons, and Armor == Mind’s Eye Theatre: Vampire The Masquerade encourages players to wear incredible costumes, create authentic props, and (when it’s safe to...") (current)
  • 16:34, 27 May 2017 (diff | hist) . . (0). . Influence(Influence Actions) (current)
  • 16:33, 27 May 2017 (diff | hist) . . (+31,694). . N Influence(Created page with "== Influences == Vampires have lived alongside mortals since antiquity, subtly influencing human civilization. A vampire can easily control a single person, perhaps manipulat...")
  • 16:33, 27 May 2017 (diff | hist) . . (+3,272). . N Feeding(Created page with "== Feeding == ''“She did not seduce, she ravished.”'' — George Meredith, Diana of the Crossways A vampire typically replenishes her Blood points by feeding. Your chara...") (current)
  • 16:32, 27 May 2017 (diff | hist) . . (+10,294). . N Downtime How To(Created page with "This is the SBM Downtime Policy and Process page.<br> For the SBM Downtime Rules page see: Downtime == What are Downtimes? == DownTime Actions (DTAs) represent long-term...") (current)
  • 16:30, 27 May 2017 (diff | hist) . . (+5,483). . N Downtime(Created page with " == Downtime Actions == ''“After nourishment, shelter and companionship, stories are the thing we need most in the world.”'' — Philip Pullman Many aspects of a charact...") (current)
  • 16:29, 27 May 2017 (diff | hist) . . (+4,611). . N Diablerie(Created page with "One of the greatest sins that a vampire can commit is to perform the foul and heinous act known as diablerie, once known also as Amaranth. This practice requires one vampire t...") (current)
  • 16:29, 27 May 2017 (diff | hist) . . (+7,171). . N Alternate Paths of Enlightenment(Created page with "Not all vampires cling to Humanity or remain dedicated to the ethics they embraced as mortals. On occasion, a vampire is able to rationalize a new set of beliefs and actions s...") (current)
  • 16:28, 27 May 2017 (diff | hist) . . (+8,061). . N Golconda(Created page with "''“As far as we can discern, the sole purpose of human existence is to kindle a light of meaning in the darkness of mere being.”'' — Carl Jung Long ago, a myth was born...") (current)
  • 16:28, 27 May 2017 (diff | hist) . . (+13,327). . N Derangements(Created page with "''“Everyone should be loved to the point of madness. Anything else is but a reflection of the moon in a pond; ephemeral, short-lived, and without substance.”'' — Mina A...") (current)
  • 16:27, 27 May 2017 (diff | hist) . . (+3,729). . N Frenzy(Created page with "== Frenzy == Frenzy is tied directly to Beast Traits, which in turn are related to Humanity and other moralities. A vampire who currently has no Beast traits will automa...") (current)
  • 16:27, 27 May 2017 (diff | hist) . . (+13,182). . N Humanity(Created page with "''“These dog-tags remind me of the man I was. The man I still am. You think that makes me weak? Take them from me, and find out.”'' — John McAdams, Brujah Alastor of the...")
  • 16:27, 27 May 2017 (diff | hist) . . (+1,411). . N Daytime(Created page with "== Daytime == Vampires sleep during the daytime. At dawn, a vampire must either fall into a deep sleep or spend a point of Willpower. If the vampire spends a point of Willpow...") (current)
  • 16:26, 27 May 2017 (diff | hist) . . (+4,345). . N Blood Bond(Created page with "== Blood Bond == Vampire blood is an aphrodisiac, more addictive than any other substance known to man. It provides false emotions and affects both mortals and other vampires...") (current)
  • 16:26, 27 May 2017 (diff | hist) . . (+3,824). . N Blood(Created page with "== Blood == Blood is life. To sustain her immortality, a vampire must periodically consume blood, preferably that of humans. Some penitent vampires eke out a pale existence d...") (current)
  • 16:26, 27 May 2017 (diff | hist) . . (+4,310). . N The Embrace(Created page with "== A Mortal’s Embrace == New vampires are created, or “sired,” by a process called the Embrace. Vampires rarely sire impulsively; after all, another predator means more...") (current)
  • 16:25, 27 May 2017 (diff | hist) . . (+14,154). . N Playing a Ghoul(Created page with "== Playing a Ghoul == A ghoul is a mortal who has fed upon vampire blood, altering her body and giving her newfound power. This power comes at a cost of a certain amount of f...") (current)
  • 16:25, 27 May 2017 (diff | hist) . . (+6,045). . N Playing a Vampire(Created page with "A fledgling vampire must learn the limits of her existence in short order, because the World of Darkness is a cold, cruel place, filled with dangers. Games such as Mind’s Ey...")
  • 16:25, 27 May 2017 (diff | hist) . . (+6,839). . N The Flow of Time: Converting Real time to Dramatic Units(Created page with "== The Flow of Time: Converting Real Time into Dramatic Units == Playing Mind’s Eye Theatre is like being in a movie. You and your friends are the characters, but there is...") (current)
  • 16:25, 27 May 2017 (diff | hist) . . (+4,860). . N Willpower(Created page with "== Willpower == The Willpower mechanic depicts the character’s inner drive, competence, and spiritual strength. We measure Willpower both by its permanent rating and as tem...") (current)
  • 16:24, 27 May 2017 (diff | hist) . . (+16,857). . N Health and Damage(Created page with "== Health and Damage == Every character has at least 9 health levels, divided among three wound track categories: Healthy, Injured, and Incapacitated. When your character tak...") (current)
  • 16:24, 27 May 2017 (diff | hist) . . (+16,121). . N Mass Combat(Created page with "== Mass Combat == ''“It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.”'' —Voltaire Mind’...") (current)
  • 16:24, 27 May 2017 (diff | hist) . . (+2,921). . N Noticing Attacks(Created page with "== Noticing Attacks == All characters understand that gunshots and bolts of flame are dangerous, but not all attacks are violent or obvious. Subtle attacks often go unnoticed...") (current)
  • 16:23, 27 May 2017 (diff | hist) . . (+6,132). . N Combat Maneuvers(Created page with "A combat maneuver is a fighting move that can give you a brief edge against your opponent. When you want to do something tricky or launch an attack that does more than simply...") (current)
  • 16:23, 27 May 2017 (diff | hist) . . (+2,665). . N Types of Attacks(Created page with "== Test Pools == Complex scenarios allow for a number of different attack types. By default, a successful attack inflicts 1 point of normal damage. If you score an exceptiona...") (current)
  • 16:23, 27 May 2017 (diff | hist) . . (+14,993). . N Complex Scenarios (Combat)(Created page with "''“The Devil can cite scripture for his purpose.” — William Shakespeare, The Merchant of Venice'' Combat in Mind’s Eye Theatre is thematic and cinematic rather than h...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+11,776). . N Opposed Challenges(Created page with "== Opposed Challenges == Opposed challenges resolve interpersonal conflicts between two player-characters or non-player characters (NPCs) with different goals. An opposed cha...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+7,095). . N Static Challenges(Created page with "Static Challenges A static challenge is used to resolve simple scenarios that do not involve another character. Some examples of scenarios that might be adjudicated this way...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+2,289). . N Introduction to Core Systems(Created page with "Rules define the actions that characters can take in the universe they share — this is integral to the game. For the purpose of building dramatic tension, the Storyteller le...") (current)
  • 16:22, 27 May 2017 (diff | hist) . . (+4,480). . N Stock NPCs(Created page with "''“Do not fear weapons, magic, or strategy. Fear desperation.”'' — “Blackjack” Jones, werewolf Vampires are not the only predators in the World of Darkness. Other...")
  • 16:21, 27 May 2017 (diff | hist) . . (+7,061). . N In Character Lexicon(Created page with "• Advocate: A new term for the leader of an Anarch city or small territory; see also Baron • Amaranth: an ancient term for diablerie • Anarch: a member of the Anarch M...") (current)
  • 16:21, 27 May 2017 (diff | hist) . . (+4,126). . N Terminology(Created page with "Here’s a glossary of words and terms that may be new to you if you have never before experienced Mind’s Eye Theatre: Vampire The Masquerade. • aggravated damage: injury...") (current)
  • 16:20, 27 May 2017 (diff | hist) . . (0). . Sabbat Setting Merits and Flaws(Sabbat Morality Merits) (current)
  • 16:20, 27 May 2017 (diff | hist) . . (+9,214). . N Sabbat Setting Merits and Flaws(Created page with "= Sabbat Morality Merits = ''' BAM NOTE: These Merits and Flaws are not generally availiable to PC concepts without explict permission from the Storyteller. ''' == Common Pa...")
  • 16:19, 27 May 2017 (diff | hist) . . (-84). . Anarch Setting Merits and Flaws(Tech Junkie (2 point merit))
  • 16:19, 27 May 2017 (diff | hist) . . (+10,430). . N Anarch Setting Merits and Flaws(Created page with "= Setting-Specific Merits = ''' BAM NOTE: These Merits and Flaws are not generally availiable to PC concepts without explict permission from the Storyteller. ''' == Dauntles...")
  • 16:19, 27 May 2017 (diff | hist) . . (-7,581). . SBM Implementation Rules(Mechanical Changes:)
  • 16:18, 27 May 2017 (diff | hist) . . (-65). . SBM Implementation Rules(Setting Notes)
  • 16:18, 27 May 2017 (diff | hist) . . (+11,478). . N SBM Implementation Rules(Created page with "== Rarity Adjustments: Clans == The clan rarity system is designed to reflect the population numbers of various clans in the Camarilla setting on a chronicle scale. The appear...")
  • 16:17, 27 May 2017 (diff | hist) . . (0). . Main Rules Page(Chapter 3: Reference)
  • 16:15, 27 May 2017 (diff | hist) . . (+5,767). . N Step Ten: Finishing Touches(Created page with "== Step Ten: Finishing Touches == Once you have spent your initial XP, your character is complete. It is now time to write down your character’s derived qualities. These ar...") (current)
  • 16:15, 27 May 2017 (diff | hist) . . (+1,638). . N XP Chart(Created page with "== XP Chart == The costs for improving attributes, backgrounds, skills, merits, and disciplines are the same for both earned and initial XP. Generation Item Cost {| ! All |...") (current)
  • 16:15, 27 May 2017 (diff | hist) . . (+4,756). . N Step Nine: Spending XP(Created page with "== Step Nine: Spending XP == To spend XP, speak with a staff person. XP Purchases can be made during check-in, after game-down, or after game-up but before beginning play; XP...") (current)
  • 16:14, 27 May 2017 (diff | hist) . . (+6,485). . N Camarilla Setting Merits and Flaws(Created page with "= Setting-Specific Merits = == Antiquities (1 point merit) == Either you’ve been undead long enough to have collected a veritable storehouse of antique odds and ends, or y...")
  • 16:12, 27 May 2017 (diff | hist) . . (+35,017). . N General Flaws(Created page with "== General Flaws == ''“Hatred, too, is an art.”'' — Jean-Marc d’Harfleur, Toreador Archon The following flaws may be purchased by characters of any clan. == Addicti...") (current)
  • 16:11, 27 May 2017 (diff | hist) . . (-24). . Clan-Specific Merits
  • 16:10, 27 May 2017 (diff | hist) . . (-24). . General Merits(current)
  • 16:10, 27 May 2017 (diff | hist) . . (-663). . Morality Merits(current)
  • 16:09, 27 May 2017 (diff | hist) . . (+30,363). . N Morality Merits(Created page with "== Morality Merits == Some vampires forgo the petty mortal concerns embodied by the concept of Humanity. These vampires reason that since they are no longer human, they have...")
  • 16:09, 27 May 2017 (diff | hist) . . (-114). . General Merits(Personal Masquerade (1 point merit))
  • 16:09, 27 May 2017 (diff | hist) . . (-67). . General Merits(Reputation (2 point merit))
  • 16:08, 27 May 2017 (diff | hist) . . (+28,318). . N General Merits(Created page with "== General Merits == ''“There are only two things in this world: fear and love. Choose one, and you deny the other. It is an ugly choice … but it is the only one with mea...")
  • 16:07, 27 May 2017 (diff | hist) . . (+48,871). . N Clan-Specific Merits(Created page with " == Clan-Specific Merits == Each clan has a list of merits that are available only to vampires Embraced into that clan. These merits are not available to adopted members, all...")
  • 16:02, 27 May 2017 (diff | hist) . . (+16,383). . N Merits and Flaws(Created page with "== Overview == Clan-Specific Merits General Merits Morality Merits General Flaws * Camarilla Setting Merits and Flaws * Anarch Setting Merits and F...") (current)
  • 16:02, 27 May 2017 (diff | hist) . . (+1,466). . N Step Eight: Choose Merits and Flaws(Created page with "== Step Eight: Choose Merits and Flaws == == Merits == Merits are special abilities or advantages that are rare or unique in the general vampire population. Each merit has...") (current)
  • 16:01, 27 May 2017 (diff | hist) . . (+37,799). . N Techniques(Created page with "''“You like latin, old man? How’s this for latin: Quid pro quo.”'' — Smiling Jack Techniques aren’t disciplines; each technique is a learned methodology that integr...") (current)
  • 16:00, 27 May 2017 (diff | hist) . . (+58,078). . N Elder Powers(Created page with "''“The Roman scholar, Seneca, was incorrect. Unjust dominion can be eternal.”'' — Hardestadt the Elder Elder vampires have vitae so thick and potent that it can support...") (current)
  • 16:00, 27 May 2017 (diff | hist) . . (+42,898). . N Thaumaturgy Rituals(Created page with "''“Intelligence is power. It is the flame behind innovation, a light that shows the path to the future. Without the efforts of the mind, the world is lost.”'' — Myrsus i...") (current)
  • 16:00, 27 May 2017 (diff | hist) . . (+7,212). . N The Path of Weather Mastery(Created page with "Tales have long been told of wizards who could control the weather. The powers of this path are said to predate the Tremere clan by several centuries, as the sorcerers of the...") (current)
  • 15:59, 27 May 2017 (diff | hist) . . (+6,756). . N The Path of Technomancy(Created page with "''“Ignore those withered bastards. Magic isn’t a matter of rambling, posturing, chanting, or dancing around naked. It’s here and now, wires and will, algorithms and abst...") (current)
  • 15:59, 27 May 2017 (diff | hist) . . (+6,946). . N The Movement of the Mind(Created page with "Practitioners of Movement of the Mind have mystically trained themselves to telekinetically move, push, or grab objects and even people. If you can see a target, you can lift...") (current)
  • 15:59, 27 May 2017 (diff | hist) . . (+7,339). . N The Lure of Flames(Created page with "''“Magic is an oath. With each spell, you swear yourself into service. With each ritual, you bind yourself more and more irrevocably to its law.”'' — Jayakar Dristi Bopa...") (current)
  • 15:58, 27 May 2017 (diff | hist) . . (+8,844). . N The Path of Elemental Mastery(Created page with "''“Fear is fertile soil for magic, one whose bountiful harvest is obedience and supplication. One merely needs to know when to turn the earth and reveal the darkness beneath...") (current)
  • 15:58, 27 May 2017 (diff | hist) . . (+7,337). . N The Path of Corruption(Created page with "''“Seven deadly sins? No. There’s only one, and its name is restraint. Restrain your baser drives for too long, and they will rise up and destroy you.” — Dawn Cavanaug...") (current)
  • 15:58, 27 May 2017 (diff | hist) . . (+7,899). . N The Path of Conjuring(Created page with "The Path of Conjuring allows you to create objects or creatures from nothingness, produced wholly by the magic and imagination of the individual constructing them. Items creat...") (current)
  • 15:58, 27 May 2017 (diff | hist) . . (+7,909). . N The Path of Blood(Created page with "''“We pay the price of knowledge and reap the reward that is our due. Your envy does not damage our ambition. It only makes us stronger.”'' — Nixx Ignatius, Tremere Pont...")
  • 15:57, 27 May 2017 (diff | hist) . . (+4,572). . N Thaumaturgy(Created page with "''“Magic is an exercise of disciplined will and the knowledge that, sometimes, will must be unleashed. The secret lies in knowing when to exercise control… and when to let...") (current)
  • 15:57, 27 May 2017 (diff | hist) . . (+23,610). . N Necromantic Rituals(Created page with "''“Life is nothing but a fleeting moment of pain before inevitable eternity. In death, we are truly born.”'' — Agaitas, childe of Egothha Rituals are necromantic formul...") (current)
  • 15:57, 27 May 2017 (diff | hist) . . (+10,250). . N Mortis Path(Created page with "The Mortis Path deals with the physical processes and manifestations of death as they affect the physical form. This path springs from a deep necromantic understanding of the...") (current)
  • 15:56, 27 May 2017 (diff | hist) . . (+8,800). . N The Ash Path(Created page with "The study of the Ash Path is the study of the Shadowlands: the otherworld of the dead. Through focused research regarding the transference of the soul from this world to the n...") (current)
  • 15:56, 27 May 2017 (diff | hist) . . (+8,310). . N The Bone Path(Created page with "The study of the Bone Path is the study of physical corpses; rotting flesh and dusty bone. By mastering the Bone Path, a necromancer gains the ability to create and destroy zo...") (current)
  • 15:56, 27 May 2017 (diff | hist) . . (+8,326). . N The Sepulchre Path(Created page with "The Sepulchre Path encompasses the study of spirits, ghosts, and intangible entities. Through the practice of this path, a vampire can summon and control wraiths, forcing them...") (current)
  • 15:56, 27 May 2017 (diff | hist) . . (+4,130). . N Necromancy(Created page with "''“They say those who enslave spirits place their own soul in chains. But damn, if it ain’t good business.”'' — Don Michael Antonio Giovanni, Prince of Las Vegas For...") (current)
  • 15:55, 27 May 2017 (diff | hist) . . (+8,355). . N Visceratika(Created page with "''“Why place statues in graveyards? Stone does not mourn.” — Ferox'' Atop the marble spires of ancient cathedrals, hunched stone guardians stare down at the city, keepi...") (current)
  • 15:55, 27 May 2017 (diff | hist) . . (+12,002). . N Vicissitude(Created page with "''“A soul is just another bit of clay, to be twisted between your fingers.” — Sascha Vykos'' The Tzimisce are known for their scientific demeanor and their cruel callou...") (current)
  • 15:53, 27 May 2017 (diff | hist) . . (+7,394). . N Valeren(Created page with "''“Betrayal is a blessing. Hatred is a strength. Death will not elude those who have profited from our fall. We will bring about their end.” — Viziael, Archishop of Moga...") (current)
  • 15:52, 27 May 2017 (diff | hist) . . (+9,487). . N Thanatosis(Created page with "''"Don't worry about the flesh, kid. Secrets rot the soul." --Archon Lithrac'' The corpselike bodies of vampires are intimately tied to death, trapped in a state of eternal,...") (current)
  • 15:52, 27 May 2017 (diff | hist) . . (+8,381). . N Temporis(Created page with "'''“No matter how much time passes, or what amusements fill these long, eternal nights, some things can never be consigned to oblivion. Some memories refuse to fade.”'''...") (current)
  • 15:52, 27 May 2017 (diff | hist) . . (+8,041). . N Serpentis(Created page with "''"The Serpent was in the garden first, you know."'' -- Hesha Ruhadze In ancient Egyptian temples and sleek, modern sky rises, the clan of serpents practices its arts and wor...") (current)
  • 15:52, 27 May 2017 (diff | hist) . . (+11,566). . N Quietus(Created page with "''“Courage is the blood of one’s soul. A brave heart beats with it. A brave soul dies with it. The two cannot be separated.”'' — Reza Fatir The Quietus discipline is...") (current)
  • 15:51, 27 May 2017 (diff | hist) . . (+11,471). . N Protean(Created page with "''“To hunt, to soar, to fear neither man nor beast. This is what it means to be a vampire.”'' — Beckett, Noddist Scholar For hundreds of years, vampires clung to the sh...") (current)
  • 15:51, 27 May 2017 (diff | hist) . . (+12,916). . N Presence(Created page with "''“Her smile brought me a fiendish joy. Her silence drove me to angelic despair. Can you understand what it is to love that deeply?”'' The beauty and elegance of vampires...") (current)
  • 15:51, 27 May 2017 (diff | hist) . . (+4,011). . N Potence(Created page with "''"Son, I'll punch you so hard that when someone pulls you out of the ground, they'll have to crown him King of England."'' - Vance St. Benedict, Cardinal of the Sabbat All v...") (current)
  • 15:50, 27 May 2017 (diff | hist) . . (+12,369). . N Obtenebration(Created page with "''"Where can you go, when the night conspires against you? Where will you hide, while the shadows whisper your name? Come with me. There is no other choice."'' -- Romero de la...") (current)
  • 15:50, 27 May 2017 (diff | hist) . . (+15,834). . N Obfuscate(Created page with "''"Dead? Really? Who told you that? Perhaps they just weren't watching closely enough.¨'' -- Anatole, Prophet of Gehenna As creatures of the night, vampires often rely on th...") (current)
  • 15:50, 27 May 2017 (diff | hist) . . (+8,491). . N Obeah(Created page with "''“Trust is treason. Love is loss. Life cannot shield you from those who disappear or forget. Everyone leaves you in the end.”'' — Iofel Inocanza The gentle power of Ob...") (current)
  • 15:49, 27 May 2017 (diff | hist) . . (+11,582). . N Mytherceria(Created page with "''"Wisdom is a razor's edge. It slices through the center of existence, cutting the world in two. All things fall on either side: to know not, or to know."'' -- Beatrice L'Ang...") (current)
  • 15:49, 27 May 2017 (diff | hist) . . (+8,081). . N Melpominee(Created page with "''"Song is the handmaiden of love, and the courtesan of power. Little wonder, then, the envy we Daughters inspire."'' -- Amandine duMont The Greek muse of tragedy, Melpomene,...") (current)
  • 15:49, 27 May 2017 (diff | hist) . . (+3,854). . N Fortitude(Created page with "''“He stood alone in the center of the road. When that 18-wheeler hit him, you could hear the impact for miles. I’ll never know how the Gangrel stayed in one piece. The tr...") (current)
  • 15:49, 27 May 2017 (diff | hist) . . (+23,661). . N Dominate(Created page with "''"His eyes met mine, and I swear I heard a voice whispering to me. The next thing I knew, officer, I was here."'' There are many legends describing a vampire's ability to pu...") (current)
  • 15:48, 27 May 2017 (diff | hist) . . (+10,810). . N Dementation(Created page with "''“Madness is not the end. It is not the beginning. It is a twisted path that leads from darkness to darkness, and truth to truth.”'' — Anna Nevermore The Embrace ravag...") (current)
  • 15:48, 27 May 2017 (diff | hist) . . (+12,564). . N Daimoinon(Created page with "''"You have been suckered by the illusion of 'good' and 'evil'. I assure, you, there's no such thing."'' -- Cybele Subtle, potent, and wholly evil, the powers of Daimoinon ar...") (current)
  • 15:47, 27 May 2017 (diff | hist) . . (+18,740). . N Chimerstry(Created page with "''"Eternity is as ephemeral as breath, as fleeting as dream. Seize what you can while you can, and never let go."'' -- Vassily Taltos Chimerical illusions are shaped from the...") (current)
  • 15:47, 27 May 2017 (diff | hist) . . (+5,187). . N Celerity(Created page with "''“It was like the guy was teleporting. Ay, boss, you can’t expect me to shoot a mook that’s faster than my ammo!”'' — Benito Giovanni Throughout history, myths hav...") (current)
  • 15:46, 27 May 2017 (diff | hist) . . (+16,542). . N Auspex(Created page with "''"I touched the knife, and a wave of emotions and memories washed through me. I saw her, Donny. I saw her as theywere chopping her apart...¨"'' - Warren Yam, Toreador Primo...")
  • 15:46, 27 May 2017 (diff | hist) . . (+14,748). . N Animalism(Created page with "''“Being a predator requires more than physical brutality. True savagery is a state of mind.”'' — Archon Gates When a vampire is Embraced, her soul is burdened with a d...") (current)
  • 15:45, 27 May 2017 (diff | hist) . . (+16,564). . N Disciplines(Created page with "Disciplines are supernatural powers granted by the Embrace. Vampires cultivate these powers and bring them to bear against foes and prey. Fueled by blood and will, disciplines...") (current)
  • 15:45, 27 May 2017 (diff | hist) . . (+2,374). . N Step Seven: Assign Initial Disciplines(Created page with "== Step Seven: Assign Initial Disciplines == Disciplines are supernatural powers granted by the Embrace. These disciplines are the stuff of legend, and over the centuries the...") (current)
  • 15:44, 27 May 2017 (diff | hist) . . (+23,262). . N Skills(Created page with "==== Fields of Study ==== You can purchase some skills multiple times to reflect a character’s background and interests. For example, skills such as Crafts, Performance, an...")
  • 15:43, 27 May 2017 (diff | hist) . . (-1). . Backgrounds(Generation)
  • 15:42, 27 May 2017 (diff | hist) . . (-973). . Backgrounds(Generation)
  • 15:42, 27 May 2017 (diff | hist) . . (+33,717). . N Backgrounds(Created page with "== Background Descriptions == The following backgrounds are available to your character. In general, having multiple dots in a background allows for more effective or more fr...")
  • 15:38, 27 May 2017 (diff | hist) . . (+1,856). . N Step Six: Assign Initial Backgrounds(Created page with "== Step Six: Assign Initial Backgrounds == Backgrounds flesh out a player’s concept, helping you to define many portions of a character’s history. Does the character have...") (current)
  • 15:38, 27 May 2017 (diff | hist) . . (+2,332). . N Step Five: Assign Initial Skills(Created page with " Attributes represent your character’s raw potential, but skills represent the experience and training she’s received throughout her life — both mortal and immortal. A c...") (current)
  • 15:37, 27 May 2017 (diff | hist) . . (+8,389). . N Step Four: Assign Initial Attributes(Created page with "== Step Four: Assign Initial Attributes == Attributes quantify a character’s innate strengths and weaknesses. Depending upon how a player allocates her starting dots, the c...") (current)
  • 15:37, 27 May 2017 (diff | hist) . . (+6,053). . N Step Three: Choose a Clan(Created page with "== Step Three: Choose a Clan == '''See the SBM Implementation Rules page for the specific clans permitted in SBM''' Once you have determined your character’s concept a...") (current)
  • 15:36, 27 May 2017 (diff | hist) . . (+538). . N Step Two: Record Initial XP(Created page with "== Step Two: Record Initial XP == Your character begins with 30 initial XP. Keep track of your initial XP and use it to purchase attributes, skills, backgrounds, merits, an...") (current)
  • 15:35, 27 May 2017 (diff | hist) . . (+904). . N How old can I be?(Created page with "Here is a guideline for how old you can make your character: Generally speaking most characters are going to be under 100 years old as a vampire. If you would like to be old...") (current)
  • 15:34, 27 May 2017 (diff | hist) . . (+8,875). . N Step One: Inspiration(Created page with "== Step One: Inspiration == === Character Concept === According to Greek mythology, the goddess Athena sprang forth from Zeus’s head, whole and fully formed. While we hop...") (current)
  • 15:34, 27 May 2017 (diff | hist) . . (+3,261). . N Step Zero: Approval Process(Created page with "Characters for SBM must all be approved by Staff before they enter play. We do this for a couple reasons. First, Staff needs to check sheets to make sure that there are no mi...") (current)
  • 15:33, 27 May 2017 (diff | hist) . . (+4,904). . N Quick-Start Character Creation Guide(Created page with "['''TBD''' Click here to download new BNS Character Sheet] (When printing, select "FIT TO PAGE") Step Zero: Approval Process • Make sure you are familiar with our app...")
  • 15:32, 27 May 2017 (diff | hist) . . (+3,520). . N Discipline and Standards Policy(Created page with "''See also: Rules thou Shalt Not Break'' The purpose of this page is to document our expectations for player behavior, and how you can expect Staff to respond to a compla...")
  • 15:31, 27 May 2017 (diff | hist) . . (+3,323). . N Rules thou Shalt Not Break(Created page with "''See also: Discipline and Standards Policy'' These are the most important and immutable rules of MET, the ones that keep your game and your players safe from folks who e...") (current)
  • 15:31, 27 May 2017 (diff | hist) . . (+2,789). . N Main Rules Page(Created page with "== Notes from Staff == Modified Rules Taken from: By Night Studios implementation of Minds Eye Theater Vampire: The Masquerade. Constructed for the Players by the Staff. Not...")
  • 15:29, 27 May 2017 (diff | hist) . . (+283). . Main Page